
Try a classroom tool using a keyboard before rolling it out
A digital classroom activity should be usable by the people expected to complete it.
Tools used by teachers and students, assessed through teaching purpose, accessibility, setup and ongoing support.

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Classroom technology includes the devices, software and shared systems used around teaching activities. This section considers how tools fit lesson goals, accessibility needs and the support available to teachers. Evaluation follows the whole task—from joining to submission—so that engaging features do not hide avoidable barriers to participation.
This topic belongs to Education Technology. The parent sector collects related coverage across its topics.

A digital classroom activity should be usable by the people expected to complete it.

Classroom technology should be evaluated as a complete experience.